X-Reality Challenges is a series of events dedicated to the exploration of Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) in an urban environment.
At Virtual City, the first event in the series, digital strategists, CTOs, urban developers and filmmakers were given the opportunity to interact with VR cases, brainstorm and discuss ideas involving the use of VR with a goal of visualizing the cities of the future.
Joined by mentors, participants went through three interactive stations and were able to discuss, experience and design their own solutions for the Virtual City.
Station_01: Immersive conversation
Conversation is one of the most important parts of the ideation process. This is why organizers gave special consideration to this part and invited participants to experience Chinese tea ceremony Gong Fu Cha. The essence of the ceremony is four basic principles – harmony, respect, purity and calmness. During the ceremony, participants tried to understand complex concepts through simple things.
Station_02: VR Arch cinema
At VR Arch Cinema, participants tried out the latest scientific and artistic VR projects that had inspired them to create their own solutions for the Virtual City in a creative and playful manner. The VR cases presented included a New York Times sketching project, Zaha Hadid’s urban case, a MOMA lecture about organic architecture and the Phillips 2030 Virtual City.
Station_03: Worldbuilding workshop
The ideation process of worldbuilding was designed by Alex McDowell – director of World Building Media Lab and was used by participants to create their own solutions for the Virtual City.
Worldbuilding is a process of constructing an imaginary world, sometimes associated with an imaginary universe. The term “worldbuilding” was first used in the Edinburgh Review in December 1820 and appeared in A.S. Eddington’s Space Time and Gravitation: An Outline of the General Relativity Theory (1920) to describe the conception of hypothetical worlds with different physical laws.
Virtual City: solutions map
The last part of the event was a collective discussion of the different solutions. Using the Method Kit for cities, participants tried to look at their ideas from different angles. All participants received the last question at the end of the event: what is the biggest challenge at this time and the most popular answer was “communication”.
-Reality Challenge was organized by VR Sci Group and Urban ICT Arena.
The participants were: Ericsson, White Arkitekt, Telia, Huawei, Stockholm Stad, Utopia, KTH, NCC, Vattenfall, Toolspace, VRool, Vitro, Stereo 3D, Form Magazine, Atelie Futur and others.